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Networkview api uity4/19/2023 ![]() The API updater logs Warning and Error messages. ![]() Error messages are logged when the API updater fails to apply a specific update, which requires you to take corrective action (usually requesting the original assembly author to provide an updated version of the assembly). The API updater only logs Error messages. The table below describes the values for the UNITY_APIUPDATER_LOG_THRESHOLD environment variable: Log threshold Test.ClassReferencingObsoleteUnityAPIThroughEditorAssembly::Run()' replaced with 'T UnityEngine.GameObject::get_rigidbody()' in 'System.Void For example: Property access to 'UnityEngine.Rigidbody When AssemblyUpdater has finished, the Editor.log displays the changes. More info See in Glossary to see changes the API updater makes to a project’s scripts. You can use Unity in conjunction with most common version control tools, including Perforce, Git, Mercurial and PlasticSCM. Note: You can also use version control A system for managing file changes. On Mac: $ export UNITY_APIUPDATER_LOG_THRESHOLD=Debug On Linux: $ export UNITY_APIUPDATER_LOG_THRESHOLD=Debug On Windows: c:> set UNITY_APIUPDATER_LOG_THRESHOLD=Debug To control how much information is logged, set the UNITY_APIUPDATER_LOG_THRESHOLD environment variable to the desired log threshold and start Unity. The API updater logs changes it makes to any assemblies to the Editor log. For more information, see Command Line Arguments. When running Unity in batch mode from the command line, use the -accept-apiupdate option to run the API updater. Command line arguments related to API Updater You must resolve those errors before the API Updater can complete the updates. If your script has other errors which prevent the API updater from running successfully, the Console displays a message to inform you of this. Errors or warnings which the API updater could resolve display ( UnityUpgradable) in the message. If you don’t allow the API updater to update your scripts, the console displays any script errors or warnings. The updater can run multiple times if scripts with obsolete code fall into different compilation passes, for example, editor scripts. The API Updater repeats this process until it detects no more errors or warnings that it can handle.If you accept the update, the API updater updates all scripts in the same compilation unit.When you reopen your project, Unity compiles your scripts and triggers the API updater. If it finds any errors or warnings, it displays a dialog offering an automatic update.Ĭlose the Editor and back up your project before you let the API updater update your scripts or assemblies. ![]() If it doesn’t find any errors or warnings, the process ends. ![]() The API updater checks for updatable compiler errors or warnings that it can handle.The steps below describe the workflow of the API updater when Unity triggers a script compilation: If you accept, it rewrites any obsolete code with the recommended updated version of the API.įor example, the API updater would convert the following obsolete statement from: lor = Color.red The API updater offers to update any obsolete code that it detects. When a script compilation is triggered, the API updater runs automatically. You must manually resolve other errors or warnings that the API Updater cannot handle. ![]() These are indicated as UnityUpgradable in the console message. Note: The API Updater can only fix certain errors and warnings in the API. The API updater consists of the ScriptUpdater and the AssemblyUpdater, which are responsible for updating source code (scripts) and assemblies (dll files) respectively. More info See in Glossary and assemblies. To minimize the impact of breaking changes, the API updater identifies and updates obsolete code in your scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. Occasionally, these improvements might introduce breaking changes when moving from one major Unity version to another. To improve usability and performance, Unity might change the way classes, functions and properties (the API) work. ![]()
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